Rail Quotes - page 3
The irony of environmental opposition to the Keystone XL project is that stopping the pipeline to the U.S. will not stop production in the oil sands of Canada. Instead of coming to the United States, the oil will still be produced and shipped by rail or a pipeline similar to the Keystone XL to Canada's Pacific Coast.
John Hoeven
The more you travel, the better you get at it. It sounds silly, but with experience you learn how to pack the right way. I remember one of my first trips abroad, travelling around Europe by rail, fresh out of high school. I brought all these books with me and a paint set. I really had too much stuff, so I've learnt to be more economical.
Roman Coppola
The priest looked at him. Do I know you? he said.
Suttree placed one hand on the pew in front of him. An old woman was going along the altar rail with a dusting rag. He struggled to his feet. No, he said. You dont know me.
The priest stepped back, inspecting is clothes, his fishstained shoes.
I just fell asleep a minute. I was resting.
The priest gave a little smile, lightly touched with censure, remonstrance gentled. God's house is not exactly the place to take a nap, he said.
It's not God's house.
I beg your pardon?
It's not God's house.
Oh?
Suttree waved his hand vaguely and stepped past the priest and went down the aisle. The priest watched him. He smiled sadly, but a smile for that.
Cormac McCarthy
And so these men of Hindustan
Disputed loud and long,
Each in his own opinion
Exceeding stiff and strong,
Though each was partly in the right
And all were in the wrong. So oft in theologic wars,
The disputants, I ween,
Rail on in utter ignorance
Of what each other mean,
And prate about an Elephant
Not one of them has seen!
John Godfrey Saxe
Storytelling is very difficult. But adding the flavor helps to relay the storytelling, meaning in a cut scene, with a set camera and effects, you can make the users feel sorrow, or make them happy or laugh. This is an easy approach, which we have been doing. That is one point, the second point is that if I make multiple storylines and allow the users to select which story, this might really sacrifice the deep emotion the user might feel; when there's a concrete storyline, and you kind of go along that rail, you feel the destiny of the story, which at the end, makes you feel more moved. But when you make it interactive - if you want multiple stories where you go one way or another - will that make the player more moved when he or she finishes the game? These two points are really the key which I am thinking about, and if this works, I think I could probably introduce a more interactive storytelling method.
Hideo Kojima