Storytelling is very difficult. But adding the flavor helps to relay the storytelling, meaning in a cut scene, with a set camera and effects, you can make the users feel sorrow, or make them happy or laugh. This is an easy approach, which we have been doing. That is one point, the second point is that if I make multiple storylines and allow the users to select which story, this might really sacrifice the deep emotion the user might feel; when there's a concrete storyline, and you kind of go along that rail, you feel the destiny of the story, which at the end, makes you feel more moved. But when you make it interactive - if you want multiple stories where you go one way or another - will that make the player more moved when he or she finishes the game? These two points are really the key which I am thinking about, and if this works, I think I could probably introduce a more interactive storytelling method.
Hideo KojimaRelated topics
approach camera concrete cut deep destiny easy end game happy key kind laugh might meaning point rail relay scene second set sorrow story thinking user way works interactive points storyline storytellingRelated quotes
A chance remark by Ardini, an Italian master carver whom I met there [in Rome], that 'marble changes colour under different people's hands' made me decide immediately that it was not dominance which one had to attain over material, but an understanding, almost a kind of persuasion, and above all greater co-ordination between head and hand. This thought has recurred again and again ever since - and has developed my greatest interests; the reason why people both move differently and stand differently in direct response to changed surroundings; the unconscious grouping of people when they are working together, producing a spatial movement which approximates to the structure of spirals in shells or rhythms in crystal structure; the meaning of the spaces between forms, or the shape of the displacement of forms in space, which in themselves have a most precise significance. All these responses spring from a factual and tactile approach to the object.
Barbara Hepworth
Darwin grasped the philosophical bleakness with his characteristic courage. He argued that hope and morality cannot, and should not, be passively read in the construction of nature. Aesthetic and moral truths, as human concepts, must be shaped in human terms, not "discovered” in nature. We must formulate these answers for ourselves and then approach nature as a partner who can answer other kinds of questions for us-questions about the factual state of the universe, not about the meaning of human life. If we grant nature the independence of her own domain-her answers unframed in human terms-then we can grasp her exquisite beauty in a free and humble way. For then we become liberated to approach nature without the burden of an inappropriate and impossible quest for moral messages to assuage our hopes and fears. We can pay our proper respect to nature's independence and read her own ways as beauty or inspiration in our different terms.
Stephen Jay Gould
..the equivalence of sounds, gratings, scratches, explosions, shots, blows, hammering, shouts, resonance, echoes in space; meditation of a cosmic theme, reflection for the contemplation of the earth, of magma, of lava, of ash; battlefield; garden; play-field; destiny of the ephemeral.. .Far from the cliché people have of artists holding the baggage of necessary originality, personality, style, etc., that calls for an outsider's discussion of the works, for the author there is, foremost, a nucleus of thought that is more anonymous and collective and of which artists are but humble servants. This is surely the zone where wisdom is deposited, the wisdom that one may really find beneath all ideologies and the contingencies of this world. It is the impulse of our life instinct for knowledge, love and freedom that has been kept and fed by the wisdom of all time.
Antoni Tàpies
When I was born 20.6. [18]87, I was influenced by Picasso to cry. When I could walk and speak I still stood under Picasso's influence and said to my mother: 'Tom' or 'Happening', meaning the entrances of the canal under the street. My lyrical time was when I lived in the Violet Street. I never saw a violet. That was my influence by Matisse because when he painted rose I did not paint violet. As a boy of ten I stood under Mondrian's influence and built little houses with little bricks. Afterwards I stood under the influence of the Surrealists... I never stood under the influence of Dadaism because whereas the Dadaist created Spiegel-dadaismus (Mirror-Dada) on the Zurich Lake, I created MERZ on the Leine-river, under the influence of Rembrandt. Time went on, and when Hans Arp made concrete Art, I stayed Abstract. Now I do concrete Art, and Marcel Duchamp went over to the Surrealists.... and at all I have much fun about Art.
Kurt Schwitters
It is not events and the things one sees and enjoys that produce happiness, but a state of mind which can endow events with its own quality, and we must hope for the duration of this state rather than the recurrence of pleasurable events. Is this state actually an interior one, and can we recognize it otherwise than the by the changes it produces in all exterior things? If we exclude sensation and memory from our thoughts, there is nothing left but a wordless emptiness. Where can pure ecstasy and pure happiness be found? As certain phosphorescent fish see the deep water, the seaweed, and the other creatures of the sea light up at their approach but never perceive the movable source of this illumination because it is in themselves, so the happy man, though he is aware of his effect upon others, has difficulty in perceiving his happiness and even greater difficulty in predicting it.
André Maurois