Graphics Quotes
I have been saying this for some time, but customers are not interested in grand games with higher-quality graphics and sound and epic stories. Only people who do not know the videogame business would advocate the release of next-generation machines when people are not interested in cutting-edge technologies.
Hiroshi Yamauchi
The desire that drives an artist to graphic work is perhaps partly the effort to capture the unique and indefinite nature of a drawing in a fixed and durable form. Another aspect of it is that the technical manipulations exercise energies in the artist that he does not use in the far less strenuous crafts of drawing and painting... the mysterious attraction that surrounded the invention of printing in the Middle Ages is still felt by anyone who takes up graphics seriously and performs every stage in the process wit hits own hands.
Ernst Ludwig Kirchner
Even 'Jurassic Park III' tried to jump on the avian-dino bandwagon by making a brave attempt to adorn Velociraptor with a feathery hair-piece. (The result looked like a roadrunner's toupee- don't blame the effects-artists; it's notoriously difficult to render feathers in computer graphics animation, so we'll have to wait for 'JP IV' for a more thoroughly rendered avian pelage.)
Robert T. Bakker
They don't make poles long enough for me want to touch Microsoft products, and I don't want any mass-marketed game-playing device or Windows appliance near my desk or on my network. This is my workbench, dammit, it's not a pretty box to impress people with graphics and sounds. When I work at this system up to 12 hours a day, I'm profoundly uninterested in what user interface a novice user would prefer.
Erik Naggum
I love computer graphics, but every system I've seen to try to turn programming into pictures has lost that syntactic element. There's something about syntax that makes it very precise for reading. I love photography. A photograph will tell a story. But words tell a story even better. Words are more versatile. You can paint a verbal picture that's much richer than you can photograph.
Ward Cunningham
I think a lot of people may take some heart from this: a lot of the math, the heavy math in projective geometry, [...] took me a long time. There were many many years, a decade, when I was considered this graphics guru genius, when I really couldn't do from scratch [...] the mathematics that underpins a lot of that. But slowly, eventually, with a couple decades of experience, most of it did eventually sink in on me.
John D. Carmack
V has come to be my last Metal Gear.
It has been an honor and a joy to have been given the opportunity to work on Metal Gear for nearly twenty amazing years.
Tоday's computer graphics, technology, and hardware-compared to those of twenty years ago-have evolved so significantly. As a result, the art that can be created has dramatically changed.
However, the process of conceptualizing and creating a character by understanding their personality, their habits, their backstory, and the role they play-this has fundamentally remained the same. Refining ideas and doing countless sketches over and over are tasks that at times feel formidable and complex. At the same time, they are very fun and gratifying.
Yoji Shinkawa