Games run primarily on music loops. Each piece is composed to cycle during gameplay so it's important to create music that doesn't get monotonous or annoying and has very exact pacing. The use of themes, signature motifs and rhythmic passages needs to be arranged so they remain effective when played over and over. In a film, it's a one-time-through experience. Tracks are scored tightly to picture and each track is crafted to exactly match what's going on on-screen. Scoring in such a precise manner wouldn't be practical in games because of the dynamic environment of gameplay. It can be different each time you revisit a level or area of a game, whereas a film is intended to play one way every time.
Michael WandmacherRelated topics
cycle different dynamic experience film game match music needs pacing picture piece play remain revisit run scoring signature use wayRelated quotes
Don't you drink I notice you speak slightingly of the bottle. I have drunk since I was fifteen and few things have given me more pleasure. When you work hard all day with your head and know you must work again the next day what else can change your ideas and make them run on a different plane like whisky When you are cold and wet what else can warm you Before an attack who can say anything that gives you the momentary well-being that rum does The only time it isn't good for you is when you write or when you fight. You have to do that cold. But it always helps my shooting. Modern life, too, is often a mechanical oppression and liquor is the only mechanical relief.
Ernest Hemingway
The other, more nebulous, but very strong influence of RPGs was the weird fetish for systematization, the way everything is reduced to "game stats.” If you take something like Cthulhu in Lovecraft, for example, it is completely incomprehensible and beyond all human categorization. But in the game Call of Cthulhu, you see Cthulhu's "strength,” "dexterity,” and so on, carefully expressed numerically. There's something superheroically banalifying about that approach to the fantastic. On one level it misses the point entirely, but I must admit it appeals to me in its application of some weirdly misplaced rigor onto the fantastic: it's a kind of exaggeratedly precise approach to secondary world creation.
China Miéville
Bill Mayer, then the managing editor of the 'Lawrence Journal-World' recalled on of Wilt's impressive athletic feats: "We played Oklahoma in basketball on a friday night, here in Lawrence(, Kansas), When Oklahoma had one helluva team. And they pounded the living daylights out of Wilt, just beat him to a pulp. I think he got 32 points. This was on a friday, and the finals of the Big Seven indoor track championship were the next night in Kansas city in the Municipal Auditorium. Wilt goes in, and with a minimum of practice during the week-he had just been fiddling around-he sets a school record and ties for the Big Seven championship, jumping 6' 6 3/4""
Wilt Chamberlain
Babbitt looked up irritably from the comic strips in the Evening Advocate. They composed his favorite literature and art, these illustrated chronicles in which Mr. Mutt hit Mr. Jeff with a rotten egg, and Mother corrected Father's vulgarisms by means of a rolling-pin. With the solemn face of a devotee, breathing heavily through his open mouth, he plodded nightly through every picture, and during the rite he detested interruptions. Furthermore, he felt that on the subject of Shakespeare he wasn't really an authority. Neither the Advocate-Times, the Evening Advocate, nor the Bulletin of the Zenith Chamber of Commerce had ever had an editorial on the matter, and until one of them had spoken he found it hard to form an original opinion.
Sinclair Lewis
I'm clearly a small-minded person, with my own petty grievances. Hopefully, my work transcends my own petty grievances and small-minded nature. It's best for me to remain small-minded on an emotional level and broad-minded on a conceptual level. It doesn't matter whatever it is that makes me do my work. Neurosis, obsession, wanting people to like me, wanting my parents to feel bad for underrating me, making a lot of money, power, social status, wanting girls to like me or just to meet one girl on a job. All of this doesn't matter as long as the work that I do to achieve these small-minded needs is a lot more interesting than me and my reasons for making it.
Vincent Gallo